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Therefore, while people were essentially salivating over the eventual release of Metal Gear Solid 2, gaming journalists started noticing a game in development for the Sega Dreamcast titled Headhunter.
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With gameplay focused around being stealthy that the large majority of people had never experienced before (at least on console), a striking visual style by Yoji Shinkawa, an instantly memorable cast of characters (combined with stellar English voice work, especially for the era), amazing music (even if the main theme was later found to be way too similar to Georgy Sviridov's "Winter Road" for Konami's comfort), & a story filled with all manner of subversion of expectations & fourth-wall breaking tricks (which would only be dialed up more in the sequels), it's no surprise that MGS would go on to sell over seven million copies worldwide & turn the Metal Gear franchise into one of the most renown in the industry (at least until Konami decided to burn as many bridges as possible with its game development staff over time), while also popularizing the stealth genre as a whole, alongside the original Tenchu & Thief games from that same year. That being said, sometimes a game becomes so popular that other games similar to it that would come out later are given a different terminology, usually by journalists in an effort to help hype up games that they themselves are excited about, even if the end result is only similar on a surface level.īack in late 1998, Konami released Metal Gear Solid, Hideo Kojima's return to the two 8-bit stealth-action games he had made for the MSX computer (plus an infamous NES port of the first) back in 1987 & 1990, respectively. Sometimes, a game effectively creates an entire genre in & of itself, resulting in said game becoming the literal name for the genre, like how id Software's Doom lead to all games like it being deemed "Doom clones" until the term "first-person shooter/FPS" became more widely accepted, or how Michael Toy, Glenn Wichman, & Ken Arnold's Rogue still remains the namesake for the roguelike genre, even 41 years after it first came out.
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leading to the NES/Famicom becoming filled with platformers, Sega's Sonic the Hedgehog leading to the mascot craze of the 90s, & so on. For video games this has been essentially the natural way of life, whether it was Atari's Pong leading to the proliferation of "Pong Consoles" during the 70s, Nintendo's Super Mario Bros. Whenever something innovates & become a standard setter, it's only natural for others to take advantage of what it did & follow that path.